Having said that, the pilot will tend to develop the fight upwards to reduce the airspeed to a minimum and, as a consequence, to reduce the turning radius as shown in Fig. This type of fight is decided by the pilot who wants to use the excellent turning radius characteristics of his/her aircraft against a Red that is not as good in turn radius. At this point a fighter pilot already has in mind the “Game Plan”: the intention to enter into the fight and perform a “single circle” fight. Figure 1: One Circle Fight.Įverything starts with the “Blue” jet flying towards the “Red” in a neutral scenario (point A). In this type of aerial engagement, both fighters fight on a “single circle” and tend to cross their tracks as shown in Fig. For this reason, although they have much evolved with the introduction of technological aids such as the HMD (Helmet Mounted Display) or aerodynamic aids such as TV (Thrust Vectoring), fighters pilots are still taught these basic concepts in their IFF (Introduction to Fighter Fundamentals) training. These represent two fundamental concepts of the doctrine that has reigned since the birth of aviation and that remain valid today. Two great pillars have always been at the base of dogfights: the ONE CIRCLE FIGHT, also called “radius fight” or “nose to nose fight” and the TWO CIRLCE FIGHT, also called “rate fight” or “nose to tail fight”. BFM combines the fundamentals of aerodynamic flight and the geometry of pursuit, with the physics of managing the aircraft’s energy-to-weight ratio, called its specific energy. BFM are based on aerodynamic, physics, kinematics, energy and geometry conceptsīasic fighter maneuvers (BFM) are tactical movements performed by fighter aircraft during air combat maneuvering (also called ACM, or dogfighting), to gain a positional advantage over the opponent. And we will do that through a bit of the theory behind WVR aerial combat, explaining the so-called BFM (Basic Fighter Maneuvers), the tactical movements performed by a fighter during an aerial engagement to gain a positional advantage over the opponent. Today we will try to bring you inside the mind of a fighter pilot engaging an adversary aircraft during a dogfight. Navy) We talk about the basics of WVR (Within Visual Range) engagements: turn performance, speed at merge, Specific Excess Power and much more. Navy McDonnell Douglas F/A-18C of attack squadron VFA-82 Marauders over Germany in September 1998. It’s everywhere honestly - but sometimes it doesn’t work in game.A German Mikoyan-Gurevitch MiG-29 Fulcrum of Jagdgeschwader 73 (73rd Fighter Wing) caught with the gun camera of a U.S. You have to listen closely, but he explained how he himself, and pilots like Marseille or Steiner, were able to maneuver into position, what knowledge they relied on, and exercises to improve gunnery and bombing. When I was big into the Axis aircraft, I found that the book “A Higher Calling” by Franz Steigler was full of tactics used for the 109-F4 and G2. Things that they really used in the aircraft our game is attempting to recreate as close to real as possible - so the tactics should show some promise, right? The pilots love to tell how hey achieved their victories in the air and you hear them explain tactics they used in passing. Problem is there are not too many audiobooks on the exact subject we want, so I had to turn to other types of books, like non-fiction or biographies/autobiographies. Honestly, I don’t have a lot of time to read, but I found that I could download audio books about WW2 Aviation, military aviation, or pilot memoirs from military conflicts and gain information that way too - while working. Posting DEVELOPER DIARIES must follow a standard format: "IL-2 Developer Diary XXX: " Posting about other simulations, flight, or antique warfare games is acceptable as long as it would not reasonably detract from the IL-2 brand, sales, or development. spamming topics, personal attacks on developers, etc). Not doing so will leave the moderation of your posts to mod discretion.īehavior seriously violating Reddit's TOS in regards to doxxing and harassment won't be tolerated.Īgents the moderator perceives as not participating in good-faith discussion or community participation are free to be moderated at the discretion of the moderator (ie. If you'd like to advertise or direct traffic to an external location, It is courteous to ask the moderator first. If it doesn't fit a flair, it likely isn't on topic. Posts should be kept on the topic(s) of antique combat or the sims thereof. You are expected to be respectful at least until it is not being reciprocated. This primary subreddit for 1C and 777's "IL-2: Sturmovik": a series of antique combat simulation, including.
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